And you can make a town generate a large number of ships. There are also matrixes which detail the % of ships which have x number of guns, x number of officers, x number of gunners etc.These can be editied to create galleons that have 2 guns and 1 officer. Inside the data directories there are text files which have matrixes detailing the percentages of ships generated by cities, % of ships that are merchants, guard ships, etc.
Just to be safe though, whenever I noticed that we'd run out of an item, I'd simply buy a couple of tons, just to have them on hand.) Never fear, because I still never got any complaints about the men's eating habits. There is a glitch where 'Food' and 'Rum' are never depleted, but 'Fruit' and 'Livestock' are. (DS1-None of this comes without a hitch though. Your men will never complain about eating 'ship's biscuits and salt beef' again, and never vote you out. With this file in place, you can cruise forever so long as you have AT LEAST 1 ton of each of these supplies on your ships. Simply edit it so that ALL the values read '0', then save as 'Pla圜onsum.txt':
This tiny file tells the game how much food needs to be available before your sailors start to complain, die, and finally vote you out: PLEASE REMEMBER BEFORE CHANGING ANYTHING IN YOUR GAME DIRECTORY, TO MAKE A BACKUP COPY AND SAVE IT ELSEWHERE, JUST IN CASE.